Surviving relentless zombie hordes requires serious firepower, and the Those Who Remain M60 stands out as one of the most formidable primary weapons available in the armory. Unlocked deep into player progression, this general-purpose machine gun delivers massive magazine capacity and sustained suppression. Whether you are tackling late waves in classic runs or holding down generators in endless matches, mastering the Those Who Remain M60 is essential for prolonged survival.
In Peak Development Studios' zombie survival title on Roblox, weapon choice dictates whether your squad evacuates safely or gets overrun. The M60 represents a major milestone for high-level players looking to transition away from standard assault rifles. This guide examines its core attributes, perk synergies, tactical gameplay, balance history, and comparisons against top-tier alternatives.
Those Who Remain M60 Overview and Base Stats
The M60 is a primary general-purpose machine gun that unlocks at level 75 and costs ¢820,600 (or $820,600) in the weapon store. It serves as a dedicated horde-clearing tool designed to sustain firing lanes without frequent reloading downtime. Added to the game around 2017 after early demonstrations on Cargo and 2017 demo gameplay, it has long stood as an iconic late-game firearm.
Historically, the weapon has seen multiple balance passes across major game updates. On November 14, 2018, developers fixed a bug where the ammunition belt bugged during the reload animation. In the December 20, 2018 update, the weapon's recoil was decreased to 8.2, damage was lowered to 40, bullet punch was reduced to 4, and reload speed was increased. On January 28, 2019, during the Prison Update patch, the M60 received technical optimizations, its damage was officially adjusted from 45 to 40, bullet punch decreased from 5 to 4, and reload time decreased to ≈6.6 seconds. On July 31, 2019, reserve ammunition was decreased from 200 to 100 rounds. Later, in an undocumented update around 2019–2020, base damage decreased from 40 to 37, while an update on August 28, 2026, increased bullet punch from 4 to 7.
With surprisingly low recoil that remains easy to control during full-auto fire even without stabilizing perks, the M60 allows players to track incoming swarms reliably. In the game's audio assets, the M60 utilizes Audio 7 for equipping and Audio 8 for firing. A notable piece of trivia is that the M60's reload animation is directly shared with the MG 42, albeit with different sound effects.
| Statistic | M60 Specification | Notes |
|---|---|---|
| Weapon Class | Primary Machine Gun | General-Purpose Machine Gun (GPMG) |
| Unlock Requirement | Level 75 | High-level account progression requirement |
| Purchase Cost | ¢820,600 / $820,600 | Late-game weapon store purchase |
| Belt Capacity | 100 Rounds | Tied with the Flamethrower for highest ammo capacity in the game |
| Reserve Ammo | 100 Rounds | 200 total rounds carried (100 belt + 100 spare) |
| Ammo Pickup Rate | 100 Rounds | Largest ammunition pickup of any weapon in the game |
| Base Damage | Approx. 37 – 40 | Decreased from original 45 in early balancing passes |
| Bullet Punch / Penetration | 4 to 7 | Penetration adjusted across updates (5 to 4, later increased to 7) |
| Base Reload Time | ≈6.6 seconds | Slowest reload time among every weapon in the game |
The physical profile of the weapon features iron sights shaped like a large rectangle where only a small portion is actually used for alignment. While players find the essential aiming area decent, the sights are somewhat small, which can make long-range target acquisition more difficult compared to weapons equipped with dedicated optics.
Ammunition Efficiency and Swarm Management
The most celebrated trait of the Those Who Remain M60 is its unmatched resource efficiency. In survival modes where supplies are contested, managing ammunition boxes determines how long a squad can camp in place.
Most standard rifles grant relatively small quantities per ammo drop. For example, the AK-47 receives only 30 rounds per ammo box, requiring several pickups to reach 100 bullets, while precision options like the Mosin Nagant reward a mere 10 rounds per box. In sharp contrast, the M60 restores an entire 100-round belt from a single pickup—3.3 times more ammo than an AK-47. Because players carry a 100-round belt and 100 reserve rounds (totaling 200 rounds), collecting a single ammo crate instantly restores half of the weapon's maximum carrying capacity.
This high ammunition pickup rate makes the M60 versatile on maps and gamemodes where ammo boxes are scarce. In conjunction with its high bullet penetration, the M60 can mow down very large hordes of infected without frequent reloading. By corralling infected into tight clusters or choke points on maps like Prison, Cabin, Manor, or Bypass, sustained fire tears through multiple targets in a single stream. This high damage output also makes the M60 effective at eliminating dangerous special infected, including the armored Riot and the Bloater.
Despite these advantages, the M60 carries a major vulnerability: its reload time. Clocking in at ≈6.6 seconds (tested between 6.5 seconds and about seven seconds without perks), it possesses the slowest reload animation of any weapon, leaving the survivor vulnerable for a lengthy period. Experienced players recommend firing in single shots or short bursts during lighter waves to conserve ammo and limit exposure to that slow reload cycle.
Best Perks to Pair with the Those Who Remain M60
Choosing the right perk build offsets the machine gun's sluggish handling while capitalizing on its strengths.
- Brisk: Widely considered essential when running the M60. This perk cuts the weapon's lengthy reload duration down to approximately 5 seconds, significantly reducing downtime when defending under pressure.
- Steady Aim: While the weapon already boasts surprisingly low recoil during automatic fire, Steady Aim further simplifies weapon control when spraying down distant runners. Players often swap between Steady Aim, Brisk, or other utility perks depending on preference.
- Speed Demon: Player discussions often highlight Speed Demon as vital in late-game waves. Without mobility perks like Speed Demon, players struggle to outrun fast sprinters on higher difficulties.
- Heavy Hitter / Juggernaut: Community players frequently run Juggernaut or Heavy Hitter as alternate perk choices alongside Brisk and Steady Aim to round out heavy gunner loadouts.
Weapon Matchups: M60 vs. MG42 and Mk18
When deciding whether to purchase the Those Who Remain M60, players usually weigh it against two key rivals: the agile Mk18 carbine and the level 150 MG42. In community polling of top primary weapons, the M60 took 3rd place, trailing only the RPK (2nd place) and the MG42 (1st place), while beating out options like the LWRC IC-PSD, AK-47, SAP-6, and SKO Shorty.
| Weapon | Level | Key Stats | Strengths |
|---|---|---|---|
| M60 | Level 75 | 100-Round Belt | High Sustain & 100-Round Ammo Pickup |
| MG42 | Level 150 | 1200 RPM Fire Rate | Highest DPS & Fast Wave Melting |
| Mk18 | Level ~68 | Fast Handling & Red Dot Sight | Mobile Free-Running & Fast Reload |
The table below breaks down how these top-tier primary weapons compare in combat specifications:
| Feature | M60 | MG42 | Mk18 |
|---|---|---|---|
| Unlock Level | Level 75 | Level 150 | Mid/Late Game (~Level 68) |
| Belt / Magazine Size | 100 Rounds | 75 Rounds | 30 Rounds |
| Reserve Ammo | 100 Rounds | 225 – 240 Rounds | 150 Rounds |
| Ammo Per Pickup | 100 Rounds | 75 Rounds | 30 Rounds |
| Rate of Fire | Moderate | 1200 RPM (Blisteringly High) | Above Average |
| Recoil Level | Low to Moderate (Easy to Control) | Very High | Very Low / Controllable |
| Reload Duration | ≈6.6s (Base) | ≈6.6s (Base) | Fast |
| Best Role | Camping / Choke Point Defense | Hardcore Horde Melting | Roaming / Free-running |
The Mk18 unlocks roughly seven levels lower than the M60 and shares concept ties with the M4A1. It features an above-average fire rate, a mounted red dot sight, very controllable recoil, and slightly higher damage with identical penetration. However, the Mk18 only holds 30 rounds in its magazine and receives just 30 rounds per ammo pickup, meaning users must reload after almost every engagement and constantly forage for crates.
The MG42 represents the level 150 endgame machine gun. It fires at 1200 rounds per minute—double the M60's fire rate—delivering ~50 damage per shot, 6 penetration, clearer iron sights, and the highest damage per second in the game. However, the M60 holds distinct advantages over the MG42: it has a larger belt (100 rounds compared to 75), much lower recoil during sustained fire, and a significantly lower level requirement (level 75 versus level 150). While the MG42 dominates Hardcore and high-wave Endless modes where pure DPS is mandatory, the M60 remains completely sufficient for Regular and Classic play.
Gameplay Strategies Across Game Modes
Using a heavy machine gun requires deliberate positioning, as its slow reload can leave a player vulnerable if mistimed.
Defending in Classic Mode
Classic mode waves follow predictable spawn intervals. When holding fortified positions, coordinate reload cycles with your teammates. Inform your squad when your belt drops low so teammates can cover the firing lane while you complete the ≈6.6-second reload sequence.
Take advantage of stationary choke points on popular maps like Manor, Cabin, Prison, and Bypass. Line up corridors where the M60's bullet penetration can eliminate multiple infected per shot. If caught empty mid-wave, falling back to a sidearm like the Desert Eagle or using throwables can buy time to secure an ammo crate.
Generator Defense in Endless Mode
In Endless mode on maps such as Dealership or Market, horde density increases rapidly. The M60 is recommended for Endless mode because its 100-round capacity and heavy damage allow players to defend the generator and hold off waves longer while minimizing reloads.
- Hold choke points near supply routes to quickly grab 100-round ammo boxes.
- Fire in short bursts or tap-fire during wave lulls to maintain accuracy and conserve your single 100-round reserve belt.
- Cluster hordes together before opening up automatic fire to maximize bullet penetration.
- Keep fortifications like Barbed Wire or Clap Bombs and throwables like Molotovs or Frag Grenades ready to protect your position if infected breach defenses while you reload.
For more details on game updates and server access, check out the official Those Who Remain on Roblox page.
Is the M60 Still Worth Buying?
For players reaching level 75, the Those Who Remain M60 remains one of the strongest weapon investments in the game. While the level 150 MG42 offers higher burst damage and fire rate, the M60 provides a larger belt size, superior 100-round pickup efficiency, and steady recoil at half the level requirement. When paired with the Brisk perk to tame its reload speed, this machine gun remains a top-tier choice for clearing hordes and surviving long sessions.
Frequently Asked Questions
What level do you unlock the Those Who Remain M60?
The M60 unlocks at level 75 in the store. It costs ¢820,600 (or $820,600) in-game cash, making it a dedicated late-game purchase for experienced players.
How much ammo does the M60 get per ammo box?
The M60 receives 100 rounds per ammo pickup, which matches its entire 100-round belt capacity. This gives it the largest ammunition pickup of any weapon in the game.
What is the best perk to use with the Those Who Remain M60?
The Brisk perk is widely considered the best choice because it cuts the weapon's slow reload down from roughly 6.5–7 seconds to approximately 5 seconds. Pairing it with Steady Aim or Speed Demon also helps stabilize fire and maintain survivor mobility.
Is the MG42 better than the Those Who Remain M60?
The MG42 boasts double the fire rate (1200 RPM), higher damage (~50), and superior penetration, giving it the highest DPS in the game for Hardcore and high Endless waves. However, the M60 features a larger belt capacity (100 rounds vs. 75), much lower recoil, and a far lower unlock requirement (level 75 vs. level 150).