Surviving endless waves of infected in Roblox's wave-based zombie shooter demands sharp reflexes, efficient ammo management, and optimized character passives. Choosing Those Who Remain best perks determines whether you can slip away from closing hordes or end up trapped against a wall on later waves. Because weapon and progression balance can be unforgiving for newcomers, identifying Those Who Remain best perks gives you an immediate blueprint to level up quickly, survive high-difficulty rounds, and hold down defensive camping spots.
Created by Peak Development Studios and programmed by nin900500, the game challenges teams to complete map objectives, scavenge supplies, and hold back infected types like Bursters, Bloaters, and armored Juggernauts. Players can track updates and player counts directly through the official Those Who Remain Roblox page. However, long-standing community discussions show that the perk tree suffers from stark inequalities. Certain upgrades are considered vital for high-wave survival, while others function as filler that veteran players completely ignore.
The Perk System Reality: Mandatory Meta vs. Filler Upgrades
Community reviewers and experienced players widely agree that the perk balance in Those Who Remain is heavily skewed. Instead of offering dozens of equally viable strategic playstyles, the current system presents what video critics describe as an "illusion of choice." A small handful of powerful abilities provide enormous survival advantages, while a large portion of the roster offers negligible utility during intense infected waves.
For example, community members and video analyses frequently highlight filler upgrades that fail to impact survival. Perks that slightly increase vision range or expand clap bomb blast radius are widely panned because they provide minimal practical value compared to mobility or fortifications. A player placed on life support will not be saved by marginally clearer visuals, and clap bomb placement relies far more on positioning at key chokepoints than on minor explosion radiuses.
Furthermore, community critiques point out how critical mechanics, such as the reviving ability provided by Guardian Angel, are gatekept behind steep level requirements. Rather than serving as an accessible fundamental cooperative mechanic, reviving requires a heavy time investment. Because the perk system remains divided between indispensable necessities and redundant options, running Those Who Remain best perks is mandatory if you want to compete efficiently without hitting a progression wall.
The Undisputed S-Tier: Speed Demon and Essential Mobility
When analyzing survival viability across community polls and gameplay reviews, one passive consistently stands above all others: Speed Demon. In community forums, polls on the top abilities often explicitly exclude Speed Demon simply because it is universally recognized as the single strongest perk in the game.
Without Speed Demon, players cannot reliably outrun infected during late-game waves. The infected progressively gain speed and power as rounds advance, making standard sprint speeds insufficient for looping hordes around the map. Player reports from community discussions describe this speed inequality vividly: with Speed Demon equipped, a survivor can cleanly bait infected groups into tight clusters and line them up for headshots without taking damage. Without it, even minor pathing obstructions from other players or obstacles lead to instant death.
Community discussions categorize several combat-oriented choices alongside Speed Demon when discussing powerful passives:
- Speed Demon: The baseline requirement for kiting infected in late rounds; eliminates the risk of being overtaken during movement.
- Heavy Hitter: A frequently selected combat option for melee-focused players looking to amplify front-line damage.
- Trigger Finger: A prized perk for maximizing firearm fire rates, commonly cited in weapon theorycrafting.
- Bruiser: A recognized survivability choice across Classic and Hardcore modes.
- Juggernaut: A defensive passive designed to mitigate incoming damage, frequently debated in community polls regarding crutch perks.
- Brisk: A mobility option frequently paired alongside Speed Demon in aggressive, high-level run-and-gun setups.
Because Speed Demon creates such an insurmountable mobility gap between players who have it and those who do not, it remains the top recommendation for anyone aiming to survive solo or carry team lobbies.
High-XP Defensive Setup: The Endless Mode Builder Build
While mobility is king for open-map kiting, camping remains the dominant survival strategy for clearing endless waves on maps like Market. According to dedicated leveling guides, combining specific defensive perks allows players to farm massive amounts of cash and experience while keeping infected trapped at chokepoints.
A proven leveling build relies on three core utility passives:
- Playmaker: Grants an extra clap bomb, allowing players to carry two explosives simultaneously. This doubles early-wave burst damage, clearing out clusters of infected for rapid cash and XP generation.
- Wait to Fire: Provides two additional barbed wire pieces in your inventory, drastically increasing the amount of physical crowd control you can deploy before a wave begins.
- Carpenter: Increases fortification building speed, enabling you to erect barricades and set up barbed wire defenses far quicker between and during waves.
This defensive trio is typically paired with the Flamethrower as a primary weapon. Player guides recommend the Flamethrower because it provides a reliable XP and money bonus ranging between 3 and 13 points per kill, yielding higher net bonuses than individual firearm headshots. Using disciplined tap-firing preserves fuel while burning infected trapped against wire.
For emergencies, players pair this with the M320 grenade launcher secondary to eliminate dense groups or blast out of sticky corners. By locking down window spawns with extra barbed wire and clap bombs, this setup bypasses the need for high-speed kiting altogether.
Perk Comparison: Core Passives and Utility Ratings
To determine which upgrades deserve a slot in your loadout, the following table organizes confirmed perks from community discussions, weapon builds, and player guides based on their actual gameplay utility:
| Perk Name | Primary Gameplay Effect | Meta Role & Utility |
|---|---|---|
| Speed Demon | Massive movement speed boost | S-Tier essential; allows players to outrun late-wave infected and loop hordes safely. |
| Playmaker | Grants 1 additional clap bomb (2 total) | Excellent for XP farming; provides extra explosive coverage and scoring opportunities. |
| Wait to Fire | Grants 2 additional barbed wire pieces | Top-tier camping perk; doubles initial crowd control placement at map chokepoints. |
| Carpenter | Increases defense building speed | Essential builder perk; drastically cuts the time required to place barbed wire. |
| Brisk | Enhances character agility and repositioning | Solid A-Tier mobility passive; frequently paired with Speed Demon for run-and-gun builds. |
| Heavy Hitter | Amplifies melee damage output | Popular community choice for close-quarters combat and melee weapon loadouts. |
| Trigger Finger | Increases weapon firing rate | High-impact offensive perk for semi-automatic and automatic weapon DPS. |
| Bruiser | Increases combat damage resilience | Recognized as a defensive crutch perk across Classic and Hardcore playlists. |
| Juggernaut | Provides defensive armor mitigation | Strong protection perk against common zombie damage and explosive splash. |
| Guardian Angel | Unlocks the ability to revive fallen teammates | Powerful team utility, but heavily gatekept behind lengthy progression grinds. |
| Clap Bomb Range | Slightly widens clap bomb explosion radius | Low-tier filler; proper explosive positioning makes the bonus radius unnecessary. |
| Better Vision | Marginal clarity improvement on dark maps | Extremely weak; provides zero defensive survivability or damage benefits. |
Evaluating these choices shows that equipping Those Who Remain best perks requires focusing entirely on mobility, explosive volume, or defense installation speed rather than minor sensory boosts.
Step-by-Step Defense Setup for Market Endless Mode
For players looking to test defensive perk synergies, community leveling guides outline a specific route on the Market map to maximize earnings with minimal risk:
- Equip the Builder Loadout: Select Playmaker, Wait to Fire, and Carpenter in your perk slots, carrying the Flamethrower and M320.
- Scavenge Map Wire Early: As soon as you spawn into wave one, run around the perimeter of the Market to collect all naturally spawned barbed wire before returning to the storefront.
- Fortify the Front Windows: Approach the front window entrances and place four layers of barbed wire directly outside the frame using your increased Carpenter building speed.
- Set Clap Bomb Traps: Lay your two Playmaker clap bombs behind the initial wire threshold to catch infected that push through the crowd-control barrier.
- Camp the Corner with Tap Fire: Position yourself in the designated corner overlooking the windows. When infected drop through, tap-fire the Flamethrower in short bursts to collect the 3 to 13 point XP and cash bonuses while conserving tank ammo.
- Restock Wire Between Rounds: Before the round timer resets, sweep the map once more to replenish your barbed wire reserve so defenses can be instantly repaired if broken.
- Hold Generator Positioning: Avoid retreating toward the power generator during active waves unless necessary, as dragging infected pathing into the back room disrupts the choke. Some players place an alternate account or partner in the front corner to keep infected aggro locked onto the window traps.
Following this sequence allows solo or grouped survivors to farm tens of thousands of credits and experience points reliably across early and mid waves.
Loadout Costs and Game Pass Considerations
Perk loadout flexibility in Those Who Remain is also influenced by optional store purchases. In community trading and loadout forums, players frequently debate whether to invest Robux into progression passes:
- Extra Perk Pass (450 Robux): Unlocks an additional perk slot, enabling builds like Speed Demon, Brisk, Heavy Hitter, and Trigger Finger simultaneously.
- Starter Kit Pass (150 Robux): Provides entry-level equipment to jumpstart early survival, though veteran players generally recommend saving funds for extra perk utility.
While game passes expand customization, you do not need them to run the core setups. Equipping a foundational combination of Those Who Remain best perks through natural progression provides all the mechanical power necessary to clear standard waves and conquer Endless leaderboards.
Frequently Asked Questions
What are Those Who Remain best perks for solo players?
The absolute best perk for solo play is Speed Demon. Because solo survivors cannot rely on teammates for cover or revives, the ability to outrun late-game infected and train hordes around the map is mandatory to avoid being swarmed.
Can you survive high waves without Speed Demon?
Surviving high waves without Speed Demon is extremely difficult. While you can hold out for several rounds by stacking barbed wire using Carpenter and Wait to Fire in tight corners, any breach in your defenses leaves you too slow to outrun scaling infected sprinters.
Why do veteran players criticize perks like Better Vision?
Veteran players consider Better Vision filler because it does not alter movement speed, damage output, or defensive barriers. When a horde pushes your position, having clearer vision provides no mechanical advantage to keep you alive.
How does the Playmaker perk increase earnings?
Playmaker grants two clap bombs instead of one. Because explosive multi-kills yield fast points and cash, deploying double the traps per wave allows survivors to rack up higher bonus multipliers during early horde rushes.