Staying alive in Roblox's premier wave-based zombie shooter demands keeping up with constant shifts in gameplay and armory changes. Created by Peak Development Studios with programming and game design led by nin900500 and original creative direction by Ardwyck, Those Who Remain tasks survivors with withstanding endless waves of infected while scavenging for supplies, building fortifications, and completing team objectives before the horde overruns them. Recent Those Who Remain updates have introduced everything from game-changing offensive utilities to lethal high-tier explosives and terrifying new mutations. Understanding these Those Who Remain updates is critical for veteran survivors looking to refine their wave-clearing strategies and manage the ever-shifting zombie horde effectively.
Whether you are preparing for long-awaited gameplay additions or optimizing your loadouts around the newest survival mechanics, knowing exact stat shifts and mechanics gives your squad the ultimate edge. This breakdown explores key weapon introductions, major infected threats, future mastery prototypes, and utility tools currently reshaping the battlefield.
Explosive Weaponry and Arsenal Expansions
Recent armory expansions have significantly shifted the cooperative meta by introducing dedicated heavy ordnance. The arrival of high-tier explosives provides squads with an instant panic button to clear tight chokepoints and disintegrate entire waves.
The RPG-7 functions as a devastating primary rocket launcher that deals maximum damage upon impact. Unlocked at level 125 for a base cost of 1.25 million dollars, this weapon will destroy whatever target it strikes while blowing apart surrounding infected. It holds a single rocket chambered with nine in reserve. However, its primary trade-offs are a slow fire rate, sluggish reload speeds, and limited logistics: picking up ammo resupplies only restores two rockets per box.
Complementing the RPG-7 is the M320, which costs $3.28 million if purchased before reaching level 150. Like the RPG, the M320 features contact detonations and maximum burst output with a 1-round capacity and nine in reserve. Players often deploy the M320 as an assist or backup to heavy sustained fire weapons like the M60, benefiting from slightly better scavenger logistics by restoring three rounds per ammo pickup.
Alongside these ordnance items, explosive visual effects now scale dynamically based on detonation size. Several low-to-mid tier weapons also received ammo reserve expansions, including the CZ Scorpion Evo Micro K, the CBJ-MS, and the Gepard PDW. Earlier balance passes across the game's armory also adjusted multiple weapon classes: the TEC-9 damage was lowered to 12, the Uzi damage increased to 17, the SKO Shorty saw its damage and punch lowered to 17 and 1 respectively, the Gepard damage and punch decreased to 20 and 1, the CBJ-MS damage was reduced to 11, the Flamethrower gained increased range, the Winchester Model 1892 punch increased to 5, and the M60 had its damage reduced to 40 and punch reduced to 4 alongside an increased reload speed.
| Weapon | Type | Unlock Requirement | Base Cost | Capacity (Mag + Reserve) | Ammo Restored per Box |
|---|---|---|---|---|---|
| RPG-7 | Primary Explosive | Level 125 | 1.25 million dollars | 1 + 9 | 2 Rockets |
The Juggernaut Infected and Survival Countermeasures
Survival became noticeably harder following the introduction of the Juggernaut infected. This terrifying enemy type disrupts passive camping positions by forcing players to constantly reposition and work cooperatively.
The Juggernaut is heavily armored from the front and glows red, rendering him visible through terrain, buildings, teammates, and swarming infected. This ensures players can track his exact location across the map at all times. He features two primary offensive behaviors:
- Berserker Rage Charge: The Juggernaut places an arm across his chest and charges directly at his target. Trying to sprint away in a straight line is fatal because players cannot outrun him; dodging laterally is required to avoid taking heavy damage.
- Ranged Spore Barrage: Before closing distance for a charge, the Juggernaut lobs spore projectiles in high arcs toward players across substantial distances, continuing to track targets until he closes into melee range.
Because the Juggernaut is completely invulnerable from the front and can only be killed from behind, teammates must coordinate crossfire to shoot his exposed back. Heavy explosives like the RPG-7 and M320, along with weapons like the flamethrower (aimed away from his frontal armor), offer the most reliable damage against him. In a subsequent balancing adjustment, the Juggernaut's overall damage and movement speed were reduced, and his charge turn rate was decreased to make evasion more manageable.
To counter toxic environmental hazards and incoming spore projectiles, the gas mask pickup was introduced. Once collected, the gas mask makes a distinct audio cue and displays an icon near the bottom right of the screen. It prevents spore damage entirely, even allowing players to survive direct Burster detonations unharmed. Unlike standard body armor, the gas mask cannot be carried over between rounds.
Breakthrough Utilities: CAS Radio and the Dog Companion
One of the freshest additions to survival gear is the utilities category, highlighted by game-changing deployables that alter wave tactics.
The CAS Radio (Close Air Support) is an offensive utility originally made obtainable from opening Gold Gifts during the End of Year event. When dialing the radio, survivors can select from five distinct aviator call signs: CALL VECTOR-1, CALL RAZOR-2, CALL IRONHAND, CALL HOG-1, or CALL FALCON-3. Each call sign initiates an airstrike, with an A-10 soaring overhead to automatically unleash heavy 30mm rounds from its autocannon onto infected below. When at least 10 infected gather in close proximity, the A-10 can also fire missiles—such as AIM-9 Sidewinder or AGM-65 Maverick missiles—dealing approximately 600 explosive damage. Both autocannon strafes and missile impacts leave burning flames on the ground for 30 seconds. Autocannon kills award credits and experience to all players in the server. The A-10 completes four attacks before departing, returning every 17 to 24 seconds between runs, with the entire airstrike lasting between 130 and 160 seconds (around two minutes and 10 to 40 seconds). The radio has an initial 120-second match cooldown and a 90-second cooldown after use. Only one airstrike can operate on a server at any given time.
For logistical support, the Dog Whistle utility summons a canine companion to scavenge the map on command. Survivors can order the dog to track down and retrieve five essential supplies:
- Medical supplies
- Body armor
- Gas masks
- Energy drinks
- Ammunition boxes
The companion actively pathfinds and searches the map rather than immediately snapping to items. After successfully returning with an item, the companion must rest for approximately 30 seconds before being sent out on another retrieval run. This mechanic enables defensive holdouts in areas far removed from fixed resource drops, such as the upper barn haylofts on maps like Ranch.
For direct confirmation on server rules, development logs, and active player tallies, review the Those Who Remain official Roblox game page.
Future Sneak Peeks: The Weapon Mastery System
Long-term survival progression is slated to change dramatically with the planned Weapon Mastery system. While code implementation and scripting remain pending development, visual prototypes and model designs shared by contributors like Oelac highlight an ambitious overhaul of lower and mid-tier weaponry.
Rather than a freeform attachment builder, weapon masteries are designed as specialized pre-configured variants of existing weapons. These models feature altered attachments, custom ergonomics, improved sighting, and drum magazines designed to elevate older firearms:
- FAL Mastery: Features an angled foregrip, folding stock, red dot optic, shortened barrel, and a 50-round drum magazine.
- Uzi Mastery: Upgraded with a fixed wooden stock, vertical foregrip, suppressor, and a 100-round dual drum magazine.
- SVD Mastery: Outfitted with an M4-style retractable stock, tactical foregrip, integrated bipod, barrel wrap suppressor, modernized scope, and tape on the magazine and grip.
- Thompson Mastery: Shifts into a classic Tommy Gun aesthetic with an angled front grip and an expanded 100-round drum magazine.
- AA-12 Mastery: Prototypes explore stick magazines holding around 8 to 12 rounds, a vertical grip, red dot sight, and conceptual Dragon's Breath incendiary ammunition.
- OTS-14 Groza & Handguns: Experimental designs include underbarrel grenade launchers, tape marking alternative ammo concepts, extended carbine chassis systems with spare magazine holders (P320), and high-capacity drum magazines for sidearms like the Glock 17 and Makarov.
- Rifles and Shotguns: Additional concepts include an extended top rail, stock, and longer barrel for the SKO Shorty; a rangefinder or laser module on the M320; a muzzle brake and shell holders on the Serbu Super Shorty; an extended barrel on the Taurus Judge; modern furniture, bipod, and suppressor on the M14; a magazine-fed conversion for the Winchester Model 70; an OKP-7 optic and extended barrel on the PPSH-41; and an extended barrel conversion transforming the AUG toward an AUG HBAR with a 42-round magazine.
Community discussions suggest mastery access may eventually require milestone achievements—such as accumulating 1,000 weapon kills alongside class-specific trials (like long-range sniper kills or hipfire shotgun kills)—followed by an upgrade fee to switch between standard and mastered variants.
Event Updates, Mobile Support, and Community Feedback
Tracking Those Who Remain updates also involves examining live-service operations, holiday events, and accessibility overhauls.
Seasonal events introduced limited-time items such as the Minigun—a primary weapon wielding 2,000 continuous rounds from a belt sourced from a gunner pack with zero reload downtime, counterbalanced by an overheat gauge and an inability to resupply from ammo crates. Holiday updates also brought festive variants of the RPG-7 and the Candy Cane Sword.
However, community discussions highlighted substantial criticism during these seasonal rollouts due to strict drop rates tied to present tiers. Gold present odds prompted major debates over gacha mechanics and Robux pricing adjustments after golden presents were introduced for 3,500 Robux and subsequently lowered to 1,500 Robux. Developers also introduced silver-to-gold conversion pity mechanics (collecting silver presents, or converting bronze presents to silver) and extra present spawns per wave to adjust the grind.
Accessibility expanded with the rollout of mobile support. Players on mobile devices can access dedicated touch controls featuring automatic running when walking forward without a sprint button, contextual aiming routines that stop aiming while running and resume when stopped, adjustable camera sensitivity, and graphics performance modes designed to optimize performance on varying hardware configurations.
Frequently Asked Questions
How do I defeat the Juggernaut in Those Who Remain?
The Juggernaut is completely immune to damage from the front. When he initiates his berserker charge, dodge horizontally out of his direct path rather than running backward. Teammates must concentrate fire on his exposed red back. Weapons dealing heavy blast damage like the RPG-7, M320, or continuous flame damage from a flamethrower are the most effective counters.
What are the best uses for the CAS Radio utility?
The CAS Radio is best deployed during intense late-game horde waves or when team positions are overrun. Because the A-10 targets dense zombie clusters with 30mm autocannon rounds and missiles, it eliminates massive hordes automatically while granting kill cash and XP to the entire server. Remember that only one player can run an airstrike at a time, and the utility incurs a 90-second cooldown after finishing.
Are Weapon Masteries officially live in Those Who Remain updates?
No, the Weapon Mastery system is currently in the modeling and conceptual design stage. While extensive models—such as the 50-round drum FAL and modernized SVD—have been revealed through development showcases, backend scripting for unlock requirements, underbarrel grenade launchers, and unique ammunition types remains under active development. Keep watching official development channels for deployment dates in future Those Who Remain updates.